WelcomeWelcome to the IDPedia, the Interaction Design Patterns for Games Library. With this collection of patterns we aim to provide game developers with proven solutions to frequent usability and accessibility problems in video games. What is an interaction design pattern?Design patterns are ways to describe best practices, explain good designs, and capture experience so that other people can reuse these solutions. The idea of a pattern was introduced by the architect Christopher Alexander for use in urban planning and building architecture, but since then a pattern community has emerged that specifies patterns for all sorts of problems. Interaction design patterns aim to capture optimal solutions to common usability or accessibility problems in a specific context. Typically best practices concerning interaction design are described as guidelines or heuristics. We consider interaction design patterns to be more descriptive than guidelines as it tells a designer exactly when, how and why the solution can be applied. List of patterns
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